GAMEPLAY PROGRAMMER
INTRODUCTION
I am currently pursuing a BS degree in Game Design & Development at Rochester Institute of Technology (RIT), with two additional minors in Cybersecurity and Japanese. I previously served as a Software Engineer at MAGIC Spell Studios, where I developed a full-scale Unity mobile application, and have parallel experience in Unreal Engine 5 through self-published projects on the Google Play Store.
My work focuses on gameplay programming, using a strong foundation in C# and C++ to craft meaningful player-first digital experiences, from functional applications to immersive games. I am actively seeking Summer 2026 co-op/internship opportunities in software engineering and gameplay programming.